/* Copyright (C) 2001-2015 Peter Selinger.
 *  This file is part of Potrace. It is free software and it is covered
 *  by the GNU General Public License. See the file COPYING for details. */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>

#include "potracelib.h"
#include "curve.h"
#include "lists.h"
#include "bitmap.h"
#include "decompose.h"
#include "progress.h"

/* ---------------------------------------------------------------------- */
/* deterministically and efficiently hash (x,y) into a pseudo-random bit */

static inline int detrand( int x, int y )
{
    unsigned int z;
    static const unsigned char t[256] =
    {
        /* non-linear sequence: constant term of inverse in GF(8),
         *  mod x^8+x^4+x^3+x+1 */
        0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1,
        0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0,
        0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1,
        1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1,
        0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0,
        0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0,
        0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0,
        0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
        1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0,
        0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1,
        1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
    };

    /* 0x04b3e375 and 0x05a8ef93 are chosen to contain every possible
     *  5-bit sequence */
    z   = ( (0x04b3e375 * x) ^ y ) * 0x05a8ef93;
    z   = t[z & 0xff] ^ t[(z >> 8) & 0xff] ^ t[(z >> 16) & 0xff] ^ t[(z >> 24) & 0xff];
    return z;
}


/* ---------------------------------------------------------------------- */
/* auxiliary bitmap manipulations */

/* set the excess padding to 0 */
static void bm_clearexcess( potrace_bitmap_t* bm )
{
    potrace_word mask;
    int y;

    if( bm->w % BM_WORDBITS != 0 )
    {
        mask = BM_ALLBITS << ( BM_WORDBITS - (bm->w % BM_WORDBITS) );

        for( y = 0; y<bm->h; y++ )
        {
            *bm_index( bm, bm->w, y ) &= mask;
        }
    }
}


struct bbox_s
{
    int x0, x1, y0, y1;    /* bounding box */
};
typedef struct bbox_s bbox_t;

/* clear the bm, assuming the bounding box is set correctly (faster
 *  than clearing the whole bitmap) */
static void clear_bm_with_bbox( potrace_bitmap_t* bm, bbox_t* bbox )
{
    int imin    = (bbox->x0 / BM_WORDBITS);
    int imax    = ( (bbox->x1 + BM_WORDBITS - 1) / BM_WORDBITS );
    int i, y;

    for( y = bbox->y0; y<bbox->y1; y++ )
    {
        for( i = imin; i<imax; i++ )
        {
            bm_scanline( bm, y )[i] = 0;
        }
    }
}


/* ---------------------------------------------------------------------- */
/* auxiliary functions */

/* return the "majority" value of bitmap bm at intersection (x,y). We
 *  assume that the bitmap is balanced at "radius" 1.  */
static int majority( potrace_bitmap_t* bm, int x, int y )
{
    int i, a, ct;

    for( i = 2; i<5; i++ )    /* check at "radius" i */
    {
        ct = 0;

        for( a = -i + 1; a<=i - 1; a++ )
        {
            ct  += BM_GET( bm, x + a, y + i - 1 ) ? 1 : -1;
            ct  += BM_GET( bm, x + i - 1, y + a - 1 ) ? 1 : -1;
            ct  += BM_GET( bm, x + a - 1, y - i ) ? 1 : -1;
            ct  += BM_GET( bm, x - i, y + a ) ? 1 : -1;
        }

        if( ct>0 )
        {
            return 1;
        }
        else if( ct<0 )
        {
            return 0;
        }
    }

    return 0;
}


/* ---------------------------------------------------------------------- */
/* decompose image into paths */

/* efficiently invert bits [x,infty) and [xa,infty) in line y. Here xa
 *  must be a multiple of BM_WORDBITS. */
static void xor_to_ref( potrace_bitmap_t* bm, int x, int y, int xa )
{
    int xhi = x & - BM_WORDBITS;
    int xlo = x & (BM_WORDBITS - 1);    /* = x % BM_WORDBITS */
    int i;

    if( xhi<xa )
    {
        for( i = xhi; i < xa; i += BM_WORDBITS )
        {
            *bm_index( bm, i, y ) ^= BM_ALLBITS;
        }
    }
    else
    {
        for( i = xa; i < xhi; i += BM_WORDBITS )
        {
            *bm_index( bm, i, y ) ^= BM_ALLBITS;
        }
    }

    /* note: the following "if" is needed because x86 treats a<<b as
     *  a<<(b&31). I spent hours looking for this bug. */
    if( xlo )
    {
        *bm_index( bm, xhi, y ) ^= ( BM_ALLBITS << (BM_WORDBITS - xlo) );
    }
}


/* a path is represented as an array of points, which are thought to
 *  lie on the corners of pixels (not on their centers). The path point
 *  (x,y) is the lower left corner of the pixel (x,y). Paths are
 *  represented by the len/pt components of a path_t object (which
 *  also stores other information about the path) */

/* xor the given pixmap with the interior of the given path. Note: the
 *  path must be within the dimensions of the pixmap. */
static void xor_path( potrace_bitmap_t* bm, path_t* p )
{
    int xa, x, y, k, y1;

    if( p->priv->len <= 0 )    /* a path of length 0 is silly, but legal */
    {
        return;
    }

    y1 = p->priv->pt[p->priv->len - 1].y;

    xa = p->priv->pt[0].x & - BM_WORDBITS;

    for( k = 0; k<p->priv->len; k++ )
    {
        x   = p->priv->pt[k].x;
        y   = p->priv->pt[k].y;

        if( y != y1 )
        {
            /* efficiently invert the rectangle [x,xa] x [y,y1] */
            xor_to_ref( bm, x, min( y, y1 ), xa );
            y1 = y;
        }
    }
}


/* Find the bounding box of a given path. Path is assumed to be of
 *  non-zero length. */
static void setbbox_path( bbox_t* bbox, path_t* p )
{
    int x, y;
    int k;

    bbox->y0    = INT_MAX;
    bbox->y1    = 0;
    bbox->x0    = INT_MAX;
    bbox->x1    = 0;

    for( k = 0; k<p->priv->len; k++ )
    {
        x   = p->priv->pt[k].x;
        y   = p->priv->pt[k].y;

        if( x < bbox->x0 )
        {
            bbox->x0 = x;
        }

        if( x > bbox->x1 )
        {
            bbox->x1 = x;
        }

        if( y < bbox->y0 )
        {
            bbox->y0 = y;
        }

        if( y > bbox->y1 )
        {
            bbox->y1 = y;
        }
    }
}


/* compute a path in the given pixmap, separating black from white.
 *  Start path at the point (x0,x1), which must be an upper left corner
 *  of the path. Also compute the area enclosed by the path. Return a
 *  new path_t object, or NULL on error (note that a legitimate path
 *  cannot have length 0). Sign is required for correct interpretation
 *  of turnpolicies. */
static path_t* findpath( potrace_bitmap_t* bm, int x0, int y0, int sign, int turnpolicy )
{
    int x, y, dirx, diry, len, size, area;
    int c, d, tmp;
    point_t*    pt, * pt1;
    path_t*     p = NULL;

    x   = x0;
    y   = y0;
    dirx    = 0;
    diry    = -1;

    len     = size = 0;
    pt      = NULL;
    area    = 0;

    while( 1 )
    {
        /* add point to path */
        if( len>=size )
        {
            size    += 100;
            size    = (int) (1.3 * size);
            pt1     = (point_t*) realloc( pt, size * sizeof(point_t) );

            if( !pt1 )
            {
                goto error;
            }

            pt = pt1;
        }

        pt[len].x   = x;
        pt[len].y   = y;
        len++;

        /* move to next point */
        x   += dirx;
        y   += diry;
        area += x * diry;

        /* path complete? */
        if( x==x0 && y==y0 )
        {
            break;
        }

        /* determine next direction */
        c   = BM_GET( bm, x + (dirx + diry - 1) / 2, y + (diry - dirx - 1) / 2 );
        d   = BM_GET( bm, x + (dirx - diry - 1) / 2, y + (diry + dirx - 1) / 2 );

        if( c && !d )            /* ambiguous turn */
        {
            if( turnpolicy == POTRACE_TURNPOLICY_RIGHT
                || (turnpolicy == POTRACE_TURNPOLICY_BLACK && sign == '+')
                || (turnpolicy == POTRACE_TURNPOLICY_WHITE && sign == '-')
                || ( turnpolicy == POTRACE_TURNPOLICY_RANDOM && detrand( x, y ) )
                || ( turnpolicy == POTRACE_TURNPOLICY_MAJORITY && majority( bm, x, y ) )
                || ( turnpolicy == POTRACE_TURNPOLICY_MINORITY && !majority( bm, x, y ) ) )
            {
                tmp     = dirx; /* right turn */
                dirx    = diry;
                diry    = -tmp;
            }
            else
            {
                tmp     = dirx; /* left turn */
                dirx    = -diry;
                diry    = tmp;
            }
        }
        else if( c )             /* right turn */
        {
            tmp     = dirx;
            dirx    = diry;
            diry    = -tmp;
        }
        else if( !d )            /* left turn */
        {
            tmp     = dirx;
            dirx    = -diry;
            diry    = tmp;
        }
    }    /* while this path */

    /* allocate new path object */
    p = path_new();

    if( !p )
    {
        goto error;
    }

    p->priv->pt     = pt;
    p->priv->len    = len;
    p->area = area;
    p->sign = sign;

    return p;

error:
    free( pt );
    return NULL;
}


/* Give a tree structure to the given path list, based on "insideness"
 *  testing. I.e., path A is considered "below" path B if it is inside
 *  path B. The input pathlist is assumed to be ordered so that "outer"
 *  paths occur before "inner" paths. The tree structure is stored in
 *  the "childlist" and "sibling" components of the path_t
 *  structure. The linked list structure is also changed so that
 *  negative path components are listed immediately after their
 *  positive parent.  Note: some backends may ignore the tree
 *  structure, others may use it e.g. to group path components. We
 *  assume that in the input, point 0 of each path is an "upper left"
 *  corner of the path, as returned by bm_to_pathlist. This makes it
 *  easy to find an "interior" point. The bm argument should be a
 *  bitmap of the correct size (large enough to hold all the paths),
 *  and will be used as scratch space. Return 0 on success or -1 on
 *  error with errno set. */

static void pathlist_to_tree( path_t* plist, potrace_bitmap_t* bm )
{
    path_t* p, * p1;
    path_t* heap, * heap1;
    path_t* cur;
    path_t* head;
    path_t**    plist_hook;             /* for fast appending to linked list */
    path_t**    hook_in, ** hook_out;   /* for fast appending to linked list */
    bbox_t      bbox;

    bm_clear( bm, 0 );

    /* save original "next" pointers */
    list_forall( p, plist ) {
        p->sibling = p->next;
        p->childlist = NULL;
    }

    heap = plist;

    /* the heap holds a list of lists of paths. Use "childlist" field
     *  for outer list, "next" field for inner list. Each of the sublists
     *  is to be turned into a tree. This code is messy, but it is
     *  actually fast. Each path is rendered exactly once. We use the
     *  heap to get a tail recursive algorithm: the heap holds a list of
     *  pathlists which still need to be transformed. */

    while( heap )
    {
        /* unlink first sublist */
        cur     = heap;
        heap    = heap->childlist;
        cur->childlist = NULL;

        /* unlink first path */
        head    = cur;
        cur     = cur->next;
        head->next = NULL;

        /* render path */
        xor_path( bm, head );
        setbbox_path( &bbox, head );

        /* now do insideness test for each element of cur; append it to
         *  head->childlist if it's inside head, else append it to
         *  head->next. */
        hook_in     = &head->childlist;
        hook_out    = &head->next;
        list_forall_unlink( p, cur ) {
            if( p->priv->pt[0].y <= bbox.y0 )
            {
                list_insert_beforehook( p, hook_out );
                /* append the remainder of the list to hook_out */
                *hook_out = cur;
                break;
            }

            if( BM_GET( bm, p->priv->pt[0].x, p->priv->pt[0].y - 1 ) )
            {
                list_insert_beforehook( p, hook_in );
            }
            else
            {
                list_insert_beforehook( p, hook_out );
            }
        }

        /* clear bm */
        clear_bm_with_bbox( bm, &bbox );

        /* now schedule head->childlist and head->next for further
         *  processing */
        if( head->next )
        {
            head->next->childlist = heap;
            heap = head->next;
        }

        if( head->childlist )
        {
            head->childlist->childlist = heap;
            heap = head->childlist;
        }
    }

    /* copy sibling structure from "next" to "sibling" component */
    p = plist;

    while( p )
    {
        p1 = p->sibling;
        p->sibling = p->next;
        p = p1;
    }

    /* reconstruct a new linked list ("next") structure from tree
     *  ("childlist", "sibling") structure. This code is slightly messy,
     *  because we use a heap to make it tail recursive: the heap
     *  contains a list of childlists which still need to be
     *  processed. */
    heap = plist;

    if( heap )
    {
        heap->next = NULL;    /* heap is a linked list of childlists */
    }

    plist = NULL;
    plist_hook = &plist;

    while( heap )
    {
        heap1 = heap->next;

        for( p = heap; p; p = p->sibling )
        {
            /* p is a positive path */
            /* append to linked list */
            list_insert_beforehook( p, plist_hook );

            /* go through its children */
            for( p1 = p->childlist; p1; p1 = p1->sibling )
            {
                /* append to linked list */
                list_insert_beforehook( p1, plist_hook );

                /* append its childlist to heap, if non-empty */
                if( p1->childlist )
                {
                    list_append( path_t, heap1, p1->childlist );
                }
            }
        }

        heap = heap1;
    }
}


/* find the next set pixel in a row <= y. Pixels are searched first
 *  left-to-right, then top-down. In other words, (x,y)<(x',y') if y>y'
 *  or y=y' and x<x'. If found, return 0 and store pixel in
 *  (*xp,*yp). Else return 1. Note that this function assumes that
 *  excess bytes have been cleared with bm_clearexcess. */
static int findnext( potrace_bitmap_t* bm, int* xp, int* yp )
{
    int x;
    int y;
    int x0;

    x0 = (*xp) & ~(BM_WORDBITS - 1);

    for( y = *yp; y>=0; y-- )
    {
        for( x = x0; x<bm->w; x += BM_WORDBITS )
        {
            if( *bm_index( bm, x, y ) )
            {
                while( !BM_GET( bm, x, y ) )
                {
                    x++;
                }

                /* found */
                *xp = x;
                *yp = y;
                return 0;
            }
        }

        x0 = 0;
    }

    /* not found */
    return 1;
}


/* Decompose the given bitmap into paths. Returns a linked list of
 *  path_t objects with the fields len, pt, area, sign filled
 *  in. Returns 0 on success with plistp set, or -1 on error with errno
 *  set. */

int bm_to_pathlist( const potrace_bitmap_t* bm,
        path_t** plistp,
        const potrace_param_t* param,
        progress_t* progress )
{
    int x;
    int y;
    path_t* p;
    path_t* plist = NULL;           /* linked list of path objects */
    path_t** plist_hook = &plist;   /* used to speed up appending to linked list */
    potrace_bitmap_t* bm1 = NULL;
    int sign;

    bm1 = bm_dup( bm );

    if( !bm1 )
    {
        goto error;
    }

    /* be sure the byte padding on the right is set to 0, as the fast
     *  pixel search below relies on it */
    bm_clearexcess( bm1 );

    /* iterate through components */
    x   = 0;
    y   = bm1->h - 1;

    while( findnext( bm1, &x, &y ) == 0 )
    {
        /* calculate the sign by looking at the original */
        sign = BM_GET( bm, x, y ) ? '+' : '-';

        /* calculate the path */
        p = findpath( bm1, x, y + 1, sign, param->turnpolicy );

        if( p==NULL )
        {
            goto error;
        }

        /* update buffered image */
        xor_path( bm1, p );

        /* if it's a turd, eliminate it, else append it to the list */
        if( p->area <= param->turdsize )
        {
            path_free( p );
        }
        else
        {
            list_insert_beforehook( p, plist_hook );
        }

        if( bm1->h > 0 )    /* to be sure */
        {
            progress_update( 1 - y / (double) bm1->h, progress );
        }
    }

    pathlist_to_tree( plist, bm1 );
    bm_free( bm1 );
    *plistp = plist;

    progress_update( 1.0, progress );

    return 0;

error:
    bm_free( bm1 );
    list_forall_unlink( p, plist ) {
        path_free( p );
    }
    return -1;
}
